Discovering...


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Lawrence "Discovering"...
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What Does "Discovering" Mean to Me?

What Does Discovery Mean?
Mr. May had us write what discovery means. Discovery means to uncover something you have not discovered before. In my drawing, I discovered an ancient treasure. I found the treasure in Egypt. That is what we are learning in the Discovery Center.



Collaborating and Cooperating ...


The Surper Starts
Team Banner
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The Super Stars Team Video






The Engineering Design Process ...

Crusie Arcade Game - Research Paper:
Space Race
Identify the Problem
How can we, as Caine has inspired, demonstrate through teamwork our imagination, determination, and passion for creativity and innovation, with our own arcade constructions?
Explore

What Makes an Effective Professional Arcade Game?I did my research on an effective professional arcade game called JUMP. The company who supported the game is Camadro, Inc. The game JUMP provides instructions. There is a green man walking along the gray ground and jumps on moving elevators to try to get on the other side of the room. There are monsters trying to defeat the green man. The spacebar allows the man to shoot the monster. The rules are displayed at the bottom of the game screen after you hit the start button. The level of difficulty is 3 stars out of 4. You can win the game by beating all of the levels.

You can draw a blueprint of the game. If you want to build the game you will need Legos, cardboard, string, scissors, glue and tape. The game might cost $50 to build and $100 to buy. The name of the game I played is JUMP at:
http://www.freearcade.com/Jump.flash/Jump.html.
Design Brief
What is the Concept Design of My Crusie Arcade Game?
The name of our game that we designed is called Space Race. The way you play this game is you launch the spaceship and hope it goes to the finish line at the back of the box. The level of difficulty is three stars in a 1-4 star rating. To play this game you have to pull back on the launcher so that it pushes the spaceship forward. You are hoping your plane will get to the finish line. If you win the game you win an awesome prize like a stuffed animal or a bouncy ball. The rules of the game will be on the side of the rocket.

The blueprint of our game shows three views. The whole thing will look like a giant rocket with spaceships on it. The top shows our rockets, the finish line, springs, and if it is a medium, easy or hard game to play. The side shows doors that lead inside the rocket. The front shows a star, the finish line, and the side of the boxes.

In order to build this game we will need to use Saran Wrap, cardboard, soda bottles, springs, toy rockets, handles, pipe cleaners, cotton balls, Sharpies, and duct tape. Some problems we foresee is that it might collapse sometimes if not made stable enough. We will need to reinforce with duct tape.

Create

What are the Stages of the Building Process?
"It Began" ... "It Transformed" ... "It Became" ... "It Will Be" (PowerPoint)
Try It Out
What were the Results of Testing Our Game?
Examiner: Mr. and Mrs. Hall

Date: 2/6/13

Praise: Good concept, fun.

Question: Which rocket is the fastest?

Polish: Better testing process of which rocket is the fastest.

Student Comment: Thank you for the compliment about our game, SpaceRace. We tried to make the concept as easy as possible, and we tried to make it really fun. You ask which rocket is the fastest? We really do not have a rocket that is the fastest, just one rocket may move faster because of the tape. I do not really know what you mean by better testing process, but if you mean that the launchers look like they are not even, then yes, we would change that. But it is too late in the project to change it.

Examiner: Ms. Andrews

Date: 2/25/13

Praise: I think the movement of the spaceships through the box is creative and fun! The name matches the game and I think people will enjoy playing.

Question: How can you see how far to move the sticks when you are inside the box?

Polish: Use a timer/ stopwatch instead of counting, it will be more official/ exact!

Student Comment: Thank you for the praise, Brian and I put a lot of effort into building our game. There are marks inside the box. That is how I know where to move the spaceship. Thank you, we will really use your idea of the stopwatch/timer to make our game better.

Examiner: Mr. Holgate

Date: 1/30/13

Praise: Excellent design and very sturdy construction. The detail on the project is very good.

Question: No question.

Polish: Change the way it’s played, have a timed based challenge where players take turns.

Student Comment: Thank you for the comment about our design, Mr. Holgate. We will definitely use your idea about the time based challenge.

Sketch of Professional Arcade Game "Jump":

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Orthographic Design for Crusie Arcade Game:

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Creation PowerPoint for Crusie Arcade Game:



Crusie Arcade Games Examinations:
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"Space Race"

Make It Better

How Can We Make the Crusie Arcade Game Better?

Reflection on Project

What can we do to improve our Arcade Creation?

The way I could make Space Race a better game is we could make it electronic. We can make the pathway for the rockets bigger.

Specifically, how would we do this?

We could get better prizes for the player and get an app of some sort.

Reflection on Process

What did you learn to do with the Crusie Arcade Project?

How to make an arcade game out of cardboard and duct tape and markers.

What do you know now that you did not know before doing the Project?

That teamwork makes ever thing better.

What can you do now that you could not before doing this project?

I know now how to make a big rocket out of cardboard.

What did you like about the project that helped your learning?

That cooperation with a teammate makes everything easier.

What could have been done differently to help your learning?

Instead of doing an arcade game we could have made a car or a boat. 


A Final Reflection:

To make our arcade, Space Race, more stable we could have taped it better. We could do this by buying some more tape. I think Brian and I should have listened more. The process of making our arcade game was really fun. It was kind of hard to work with Brian because we would talk a lot, but at the end we got focused and made a good arcade game. We came up with the design by wanting to do something space related and also related with pinball. That is how we thought of the launchers we use in our game. During this project I got better at typing.
Presentation of Crusie Arcade Games - Gaming Week:

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Project Based Learning ...


Hurricane! To the Rescue! - PBL Steps:

Marine Engineers
Launch Activity Hurricane! To the Rescue! Group Challenge


Driving Question:
How can we, as Marine Engineers, design and create Discovery Center Navigable Rescue Vessels for Hurricane Disaster Victims?
Knowledge and Skills:
What is a Marine Engineer Professional?

Product:
What are Examples of Navigable Rescue Vessels Instruments?

Presentation:
How can we, as Entrepreneurial Journalists, create and publish nnNet, an on-line Discovery Center magazine and Student-Owned-and-Operated-Stockholding Business, to support and share the projects of our Discovery Center?

Culmination:
How can we, as St. Paul’s Discovery Center Kids and using all that we have learned through our PBL project, design and create navigable rescue vessels for our Hurricane! To the Rescue! Sailing competition?


Cardboard Boat Blueprints - Andrews 4Ab "Superstars" - "The S.S. Superstar"

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The Building of the "S.S. Superstar":

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The "S.S. Superstar" Ready for Competition:
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Mini-Reflection on Cardboard Boat Project:
What I think went well ... We did not sink in the first race!
What I think could be improved ... Nothing.
Lawrence